Sentinel teleport 5e9/17/2023 Mishap: The spell's unpredictable magic results in a difficult journey. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target: You and your group (or the target object) appear where you want to go. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. "False Destination" is a place that doesn't exist. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. "Viewed Once" is a place you have seen once, possibly using magic. "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb. The DM rolls d100 and consults the table.įamiliarity: "Permanent Circle" means a permanent teleportation circle whose sigil sequence you know. Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. They travel there to meet with others of their kind, exchange information, and speak with other tribal tarkhans.This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. Wolf Sentinels are a common sight in and around Ungra Balan. They often join or form raiding and war parties to strike against their enemies despite their isolated existence. They follow the tribes they are originally from when not raiding or in a war party but always make their camps a few miles from that of the tribe. Even when they set aside the red wolf head helm, they are still without their original family.Ī Wolf Sentinels are solitary figures conducting their duties alone or in the company of a personal pack of wolves that they keep. They may retire from their station if they wish and live a family life, but this usually only happens if the Sentinel has lingering injuries that keep them from performing the tasks of a Wolf Sentinel. Wolf Sentinels take no wives and have no children so long as they remain a Wolf Sentinel. When donning the ceremonial red wolves head of their station, they sever all ties to their families and clans to remain uninfluenced by clan rivalries. Within the rigid structure of Wolf Nomad society, Wolf Sentinels answer only to their tribal tarkhan. They took prominent roles in the battles that soon followed Iuz’s return and leaders in the continuous skirmishes and raids along their borders with Iuz’s empire. With the coming of Iuz, these once outriders evolved into the Wolf Sentinels, ranging the lands between their’s and that of the forces of the Great Old One.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |